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Frantisek (Frank) Ruzicka

Frantisek (Frank) Ruzicka – physicist and game developer

Hi there. I’m a physicist turned into a gamedev from Prague doing mostly gameplay, physics, optimization & netcode stuff. Over my 10 year gamedev career I worked in Unity, Unreal and a couple of in-house engines, on all sorts of scenarios including a wide range of vehicles, simulated character dressing, fluids and human body tissues. Check some examples of my work below.

Visual Portfolio, Posts & Image Gallery for WordPress
Euro Truck Simulator 2

Physically simulated flags

Euro Truck Simulator 2

Oversized multi-axle trailers

Euro Truck Simulator 2

Physically simulated trailer cables

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Visual Portfolio, Posts & Image Gallery for WordPress
Star Atlas

Ship & character replication

Star Atlas

Space flight & racing

Star Atlas

Hover racing & shooting mechanics

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Visual Portfolio, Posts & Image Gallery for WordPress
Tidal Rush

Vehicle physics, weapon physics, netcode…

Heromania: Quest for Glory

Combat, skill tree, inventory etc.

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